/**
 * Full configuration file (hereinafter - the configuration) with all possible options,
 * default configuration.
 *
 *
 *
 *
 *
 *
 *
 * Attention! You must NOT use the percent symbol in this file.
 * Instead, the percent symbol should be written: \u0025
 */
{
  "configVersion": "1.5.0", // Version of the config. Do not remove or change it unnecessarily.
  "editorVersion": "0.41",  // Version of the editor.
  // Common config options. All settings information in the mod not being used.
  "definition": {
    "author": "sirmax2",                        // Config author
    "description": "Default settings for XVM",  // Config description
    "url": "http://code.google.com/p/wot-xvm/", // Address to config updates
    "date": "19.04.2013",                       // Config last modified
    "gameVersion": "0.8.5",                     // Supported version of the game
    "modMinVersion": "3.5.0"                    // The minimum required version of the XVM mod
  },
  // General parameters for the battle interface
  "battle": {
    "mirroredVehicleIcons": true,               // false - Disable tank icon mirroring (good for alternative icons). True by default.
    "showPostmortemTips": true,                 // false - Disable pop-up panel at the bottom after death. True by default.
    "removePanelsModeSwitcher": false,          // true - Remove the Players Panel mode switcher (buttons for changing size)
    "highlightVehicleIcon": true,               // false - disable highlighting of own vehicle icon and squad
    "clockFormat": "H:N",                       // Format of clock on the Debug Panel (near FPS). Format: Y:year, M:month, D:day, H:hour, N:minutes, S:seconds. "" - remove clock.
    "useStandardMarkers": false,                // true - use standard client vehicle markers
    "clanIconsFolder": "../../../clanicons"     // path to clan icons folder relative to res_mods/[GAME VERSION]/gui/flash
  },
  // Options for player statistics (only with xvm-stat)
  "rating": {
    "showPlayersStatistics": true,              // true - Toggle player statistics on/off. Global setting - without the statistics module, this is always disabled
    "loadEnemyStatsInFogOfWar": true,           // true - Enable downloading of data on opponents in the "fog of war"
    "enableStatisticsLog": false,               // true - Enable saving statistics to "xvm-stat.log" file
    "enableUserInfoStatistics": true,           // true - Enable statistics in the user info window
    "enableCompanyStatistics": true             // true - Enable statistics in the company window
  },
  // Squad window
  "squad": {
    "enabled": true,      // false - Disable display info
    "romanNumbers": true, // false - arabic numerals
    "showClan": true,     // false - hide player clan
    "leftLvlBorder": "",  // Left level border. "Grille [4"
    "rightLvlBorder": ""  // Right level border. "Grille 4]"
  },
  // Achievements window
  "userInfo": {
     "showEColumn": false // Show column for per-vehicle efficiency (this values can be incorrect, because WG is providing incorrect per-vehicle stats)
  },
  // Frag counter panel at top side of battle windows interface
  "fragCorrelation": {
    "hideTeamTextFields": true // true - hide textfields "Allies | Enemies"
  },
  // Special XVM hotkeys
  "hotkeys": {
    // onHold: take action by key click or while key is remains pressed
    // Keycode values a be found here:
    // http://www.cambiaresearch.com/articles/15/javascript-char-codes-key-codes
    // Most keys are unable to be assigned.
    // Common working keys are Ctrl - 17, X - 88, C - 67
    "minimapZoom": { "enabled": false, "onHold": true, "keyCode": 17 }
  },
  // Parameters of the Battle Loading Screen
  "battleLoading": {
    "clockFormat": "H:N:S",                     // Format of clock on the Battle Loading Screen. Format: Y:year, M:month, D:day, H:hour, N:minutes, S:seconds. "" - remove clock.
    "showChances": false,                       // true - Enable display of "chance to win" (only with xvm-stat) Read more: http://www.koreanrandom.com/forum/topic/1663-
    "showChancesExp": false,                    // Show experimental "chance to win" formula
    "removeSquadIcon": false,                   // true - Disable Platoon icons. This blank space can house, for example, clan logos
    "clanIcon": {                               // Display options for Team/Clan logos
      "show": true,                             //   false - Disable Team/Clan logos in Battle Loading Screen
      "x": 0,                                   //   Position on the X axis, relative to the vehicle icon
      "y": 6,                                   //   Position on the Y axis, relative to the vehicle icon
      "xr": 0,                                  //   Position on the X axis for right side (positive values run to the *inside* of the table)
      "yr": 6,                                  //   Position on the Y axis for right side
      "w": 16,                                  //   Width of the Team/Clan logo
      "h": 16,                                  //   Height of the Team/Clan logo
      "alpha": 90                               //   Transparency of the Team/Clan logo
    },
    // Display format for the left Players Panel (macros allowed, see readme-en.txt)
    "formatLeft": "{{vehicle}} <font color='{{c:kb}}'>{{kb:3}}</font> <font color='{{c:xwn}}'>{{xwn}}</font> <font color='{{c:rating}}'>{{rating}}</font>",
    // Display format for the right Players Panel (macros allowed, see readme-en.txt)
    "formatRight": "<font color='{{c:rating}}'>{{rating}}</font> <font color='{{c:xwn}}'>{{xwn}}</font> <font color='{{c:kb}}'>{{kb:3}}</font> {{vehicle}}"
  },
  // Parameters of the Battle Statistics Form
  "statisticForm": {
    "showChances": false,     // true - Enable display of "chance to win" (only with xvm-stat).
    "showChancesExp": false,  // Show experimental "chance to win" formula
    "removeSquadIcon": false, // true - Disable Platoon icons. This blank space can house, for example, clan logos.
    // Display options for Team/Clan logos (see battleLoading above)
    "clanIcon": { "show": true, "x": 0, "y": 6, "xr": 0, "yr": 6, "h": 16, "w": 16, "alpha": 90 },
    // Display format for the left column (macros allowed, see readme-en.txt)
    "formatLeft": "{{vehicle}} <font color='{{c:kb}}'>{{kb:3}}</font> <font color='{{c:xwn}}'>{{xwn}}</font> <font color='{{c:rating}}'>{{rating}}</font>",
    // Display format for the right column (macros allowed, see readme-en.txt)
    "formatRight": "<font color='{{c:rating}}'>{{rating}}</font> <font color='{{c:xwn}}'>{{xwn}}</font> <font color='{{c:kb}}'>{{kb:3}}</font> {{vehicle}}"
  },
  // Parameters of the Players Panels
  "playersPanel": {
    "alpha": 60,       // Opacity percentage of the panels. (0 - transparent ... 100 - opaque)
    "iconAlpha": 100,  // Opacity percentage of icons in the panels. (0 - transparent ... 100 - opaque)
    "removeSquadIcon": false, // true - Disable Platoon icons.
    // Display options for Team/Clan logos (see battleLoading above).
    "clanIcon": { "show": true, "x": 0, "y": 6, "xr": 0, "yr": 6, "h": 16, "w": 16, "alpha": 90 },
    // Enemy spotted status marker at right side panel
    "enemySpottedMarker": {
      "enabled": true,
      "Xoffset": 15, // Offset relative to level icon
      "Yoffset": 0,
      "format": {
        // Never seen this enemy
        "neverSeen": "<font face='$FieldFont' size='24' color='#DEDEDE'>*</font>",
        // This enemy was seen atleast once
        "lost": "",
        // Enemy currently revealed at minimap
        "revealed": "",
		// Dead enemy
        "dead": "",
        // Artillery specific values
        "artillery": {
          "neverSeen": "",
          "lost": "",
          "revealed": "",
          "dead": ""
        }
      }
    },
    // Options for the "medium" panels - the first of the medium panels
    "medium": {
      "width": 46,    // 0..250 - Width of the player's name column. Default is 46.
      // Display format for the left panel (macros allowed, see readme-en.txt)
      "formatLeft": "<font color='{{c:xwn}}'>{{nick}}</font>",
      // Display format for the right panel (macros allowed, see readme-en.txt)
      "formatRight": "<font color='{{c:xwn}}'>{{nick}}</font>"
    },
    // Options for the "medium2" panels - the second of the medium panels
    "medium2": {
      "width": 65,    // 0..250 - Width of the player's name column. Default is 65.
      // Display format for the left panel (macros allowed, see readme-en.txt)
      "formatLeft": "<font color='{{c:xwn}}'>{{vehicle}}</font>",
      // Display format for the right panel (macros allowed, see readme-en.txt)
      "formatRight": "<font color='{{c:xwn}}'>{{vehicle}}</font>"
    },
    // Options for the "large" panels - the widest panels
    "large": {
      "width": 170,  // 0..250 - Width of the player's name column. Default is 170.
      // Display format for player nickname (macros allowed, see readme-en.txt)
      "nickFormatLeft": "<font color='{{c:rating}}'>{{rating}}</font> {{nick}}",
      "nickFormatRight": "{{nick}} <font color='{{c:rating}}'>{{rating}}</font>",
      // Display format for vehicle name (macros allowed, see readme-en.txt)
      "vehicleFormatLeft": "<font color='{{c:xwn}}'>{{vehicle}}</font>",
      "vehicleFormatRight": "<font color='{{c:xwn}}'>{{vehicle}}</font>"
    }
  },
  // Parameters of the After Battle Screen
  "finalStatistic": {
    "startPage": 1,           // Initial page (1, 2, 3)
    // 1 - squad
    // 2 - player name
    // 3 - vehicle name
    // 4 - damage
    // 5 - frags
    // 6 - experience
    // 7 - medals
    "sortColumn": 6,          // Number of column for sorting (1 - 7)
    "showChances": false,     // true - Enable display of "chance to win" (only with xvm-stat)
    "showChancesExp": false   // Show experimental "chance to win" formula
  },
  // {{turret}} marker display strings
  "turretMarkers": {
    "highVulnerability": "*", // Subject has stock turret and top gun can not be mounted. Subject is highly vulnerable.
    "lowVulnerability": "'"   // Subject has stock turret and top gun can be mounted. Subject is somewhat vulnerable.
  },
  // Hit log (my hits calculator)
  "hitLog": {
    "visible": true,      // On/off switch
    "x": 270,             // X position (negative values - bind to right side of screen)
    "y": 5,               // Y position (negative values - bind to bottom side of screen)
    "w": 500,             // Width
    "h": 1000,            // Height
    "lines": 0,           // Number of lines with hits. Old lines will be pushed out
    "direction": "down",  // Log direction: up - lines will be added from up to down, down - from down to up.
    "groupHitsByPlayer": true, // Group hits by players name
	"insertOrder": "end", // Insert order: begin - insert new values to begin, end - add to end
    // Substitution for {{dead}} macro when tank is dead
    "deadMarker": "<font face='Wingdings'>N</font>",
    "blowupMarker": "<font face='Wingdings'>M</font>",
    // Default header format (before first hit). Macros IS NOT allowed.
    "defaultHeader":  "<font color='#FFFFFF'>Hits:</font> <font size='13'>#0</font>",
    // Hits header format, including last hit (macros allowed, see readme-en.txt)
    "formatHeader":  "<font color='#FFFFFF'>Hits:</font> <font size='13'>#{{n}}</font> <b>{{dmg-total}}</b>  <font color='#FFFFFF'>Last:</font> <font color='{{c:dmg-kind}}'><b>{{dmg}}</b> {{dead}}</font>",
    // List of hits format (macros allowed, see readme-en.txt)
    "formatHistory": "<textformat leading='-4' tabstops='[20,50,90,150]'><font size='12'>\u00D7{{n-player}}:</font><tab>{{dmg-player}}<tab>| <font color='{{c:dmg-kind}}'>{{dmg}}</font><tab>| <font color='{{c:dmg-kind}}'>{{dmg-kind}}</font><tab>| <font color='{{c:vtype}}'>{{vehicle}} {{dead}}</font></textformat>",
    "shadow": {                       //   Shadow options
      "alpha": 100,                   //     Opacity
      "color": "0x000000",            //     Color
      "angle": 45,                    //     Offset angle
      "distance": 0,                  //     Offset distance
      "size": 5,                      //     Size
      "strength": 150                 //     Intensity
    }
  },
  // Capture bar
  "captureBar": {
    "enabled": true, // On/off switch
    "primaryTitleOffset": 7, // Upper textfield offset in case of big font size
    "appendPlus" : true, // Append plus to three capturers. Cant calculate more than three.
    // Capture format (macros allowed, see readme-en.txt)
    "enemy": {
      "primaryTitleFormat":   "<font size='15' color='#FFFFFF'>Enemy base capture! {{extra}}</font>", // Upper textfield
      "secondaryTitleFormat": "<font size='15' color='#FFFFFF'>{{points}}</font>",                    // Lower textfield
      "captureDoneFormat":    "<font size='17' color='#FFCC66'>Enemy base captured!</font>",          // Full capture text
      "extra": "Capturers: <b><font color='#FFCC66'>{{tanks}}</font></b> Timeleft: <b><font color='#FFCC66'>{{time}}</font><b>", // Extra text available after necessary calculations
      "shadow": {            // Fields shadow
        "color": "0x000000", // Color
        "alpha": 50,         // Alpha 0-100
        "blur": 6,           // Blur 0-255; 6 is recommended
        "strength": 3        // Strength 0-255; 3 is recommended
      }
    },
    "ally": {
      "primaryTitleFormat":   "<font size='15' color='#FFFFFF'>Ally base capture! {{extra}}</font>",
      "secondaryTitleFormat": "<font size='15' color='#FFFFFF'>{{points}}</font>",
      "captureDoneFormat":    "<font size='17' color='#FFCC66'>Ally base captured!</font>",
      "extra": "Capturers: <b><font color='#FFCC66'>{{tanks}}</font></b> Timeleft: <b><font color='#FFCC66'>{{time}}</font><b>",
      "shadow": {
        "color": "0x000000",
        "alpha": 50,
        "blur": 15,
        "strength": 3
      }
    }
  },
  // Minimap
  "minimap": {
    // Hint: minimap size can be changed by "-" and "=" keyboard buttons.
    // Fields can load images from disk by HTML:
    //   "format": { "ally": "<img src='img://../icons/bzz.png' width='8' height='8'>"}, ...
    //   While file is at WoT\res_mods\icons\bzz.png
    //
    "enabled": true,                // false - Disable
    "mapBackgroundImageAlpha": 100, // Map image transparency.
    "selfIconAlpha": 100,           // Self icon transparency. White pointing arrow.
    "cameraAlpha": 100,             // Camera transparency and its attached geometry. Green triangle.
    "iconScale": 1,                 // Vehicles icon size.
                                    // Does not affect attached geometry and textfields.
                                    // Floating point allowed: 0.7 1.4.
    "zoom": { // Map zoom by key pressing. Key is defined at "keys" upper level section.
      "pixelsBack": 160,  // Number of pixels to get back from maximum size
      "centered": true    // Center zoomed minimap at display center
    },
    "labels": {                     // Textfields. Basic HTML\CSS supported.
      "nickShrink": 5,              // Maximum nickname size for {{short-nick}} macro.
      "vehicleclassmacro": {        // {{vehicle-class}} macro substitutions by vehicle class.
        "light": "", // ♦
        "medium": "",
        "heavy": "",
        "td": "",    // ▼
        "spg": "■",  // Artillery
        "superh": "" // HT10 by gui_settings.xml
        // Special symbols website:
        //   http://www.fileformat.info/info/unicode/char/25a0/index.htm
        // Great symbolic font by Andrey_Hard for {{vehicle-class}}:
        //   http://goo.gl/d2KIj
      },
      "units": { // Textfields for tanks on minimap.
        "revealedEnabled":  true, // Textfields switch for revealed units.
        "lostEnemyEnabled": true, // Textfields switch for lost enemy units. Show last seen position.
        "format": {
          "ally":  "<span class='mm_a'>{{vehicle}}</span>",
          "enemy": "<span class='mm_e'>{{vehicle}}</span>",
          "squad": "<textformat leading='-1'><span class='mm_s'><i>{{short-nick}}</i>\n{{vehicle}}</span><textformat>",
          "lost":  "<span class='mm_dot'>\u2022</span><span class='mm_l'><i>{{vehicle}}</i></span>",  // Lost enemy units
          "oneself": ""  // For your own marker or spectated subject.
        },
        "css": { // CSS style.
          "ally":  ".mm_a{font-family:$FieldFont; font-size:8px; color:#C8FFA6;}",
          "enemy": ".mm_e{font-family:$FieldFont; font-size:8px; color:#FCA9A4;}",
          "squad": ".mm_s{font-family:$FieldFont; font-size:8px; color:#FFC099;}",
          "lost":  ".mm_l{font-family:$FieldFont; font-size:8px; color:#FCA9A4;} .mm_dot{font-family:Arial; font-size:17px; color:#FCA9A4;}",
          "oneself": ".mm_o{font-family:$FieldFont; font-size:8px; color:#FFFFFF;}"
        },
        "shadow": { // Fields shadow.
          "ally": {
            "enabled": true,
            "color": "0x000000",
            "distance": 0,
            "angle": 0,
            "alpha": 80,
            "blur": 3,
            "strength": 4
          },
          "enemy": {
            "enabled": true,
            "color": "0x000000",
            "distance": 0,
            "angle": 0,
            "alpha": 80,
            "blur": 3,
            "strength": 4
          },
          "squad": {
            "enabled": true,
            "color": "0x000000",
            "distance": 0,
            "angle": 0,
            "alpha": 80,
            "blur": 3,
            "strength": 4
          },
          "lost": {
            "enabled": true,
            "color": "0x000000",
            "distance": 0,
            "angle": 0,
            "alpha": 80,
            "blur": 6,
            "strength": 4
          },
          "oneself": {
            "enabled": true,
            "color": "0x000000",
            "distance": 0,
            "angle": 0,
            "alpha": 80,
            "blur": 3,
            "strength": 4
          }
        },
        "offset": {
          "ally":  {"x": 3, "y": -1},   // Field offset ralative to current icon.
          "enemy": {"x": 3, "y": -1},   // Field offset ralative to current icon.
          "squad": {"x": 3, "y": -2},   // Field offset ralative to current icon.
          "lost":  {"x": -6, "y": -10}, // Field offset ralative to enemy last seen position.
          "oneself": {"x": 0, "y": 0}   // Field offset ralative to current icon.
        },
        "alpha" : { // Transparency
          "ally":  100,
          "enemy": 100,
          "squad": 100,
          "lost":  70,
          "oneself": 100
        }
      },
      "mapSize": { // Textfield for map side size. 1000m, 700m, 600m. Works only with xvm-stat.exe if locale is not RU, EN or CH
        "enabled": true,
        "format": "<b>{{cellsize}}0 m</b>",
        "css": "font-size:10px; color:#FFCC66;",
        "alpha": 80,
        "offsetX": 0,
        "offsetY": 0,
        "shadow": {
          "enabled": true,
          "color": "0x000000",
          "distance": 0,
          "angle": 0,
          "alpha": 80,
          "blur": 2,
          "strength": 3
        },
        // Decrease sizes in case of map image weird shrinking while map resize.
        // Increase sizes in case of field being partially cut off.
        "width": 100,
        "height": 30
      }
    },
    "circles": { // Distance circles. Only real map meters. Only for owned unit.  Works only with xvm-stat.exe if locale is not RU, EN or CH
        "enabled": true,
        "major": [
            { "enabled": true, "distance": 445, "thickness": 0.75, "alpha": 45, "color": "0xFFCC66" },  // 445 meters - maximum reveal distance.
            { "enabled": false, "distance": 50, "thickness": 1, "alpha": 30, "color": "0xFFFFFF" }
        ],
        // Special circles dependent on vehicle type.
        // Many configuration lines for the same vehicle make many circles.
        // Only artillery top gun range by default.
        //   See other vehicle types at:
        // http://code.google.com/p/wot-xvm/source/browse/trunk/src/xvm/src/wot/utils/VehicleInfoData2.as
        //   Artillery gun fire range may differ depending on vehicle angle relative to ground
        // and vehicle height positioning relative to target. These factors are not considered.
        // See pics at http://goo.gl/ZqlPa
        "special": [
            { "su_18":            { "enabled": true, "distance": 552,  "thickness": 1, "alpha": 60, "color": "0xEE4444" } },
            { "su_26":            { "enabled": true, "distance": 578,  "thickness": 1, "alpha": 60, "color": "0xEE4444" } },
            { "su_5":             { "enabled": true, "distance": 605,  "thickness": 1, "alpha": 60, "color": "0xEE4444" } },
            { "su_8":             { "enabled": true, "distance": 920,  "thickness": 1, "alpha": 60, "color": "0xEE4444" } },
            { "s_51":             { "enabled": true, "distance": 1229, "thickness": 1, "alpha": 60, "color": "0xEE4444" } },
            { "su_14":            { "enabled": true, "distance": 1229, "thickness": 1, "alpha": 60, "color": "0xEE4444" } },
            { "object_212":       { "enabled": true, "distance": 1229, "thickness": 1, "alpha": 60, "color": "0xEE4444" } },
            { "object_261":       { "enabled": true, "distance": 1463, "thickness": 1, "alpha": 60, "color": "0xEE4444" } },

            { "bison_i":          { "enabled": true, "distance": 605,  "thickness": 1, "alpha": 60, "color": "0xEE4444" } },
            { "sturmpanzer_ii":   { "enabled": true, "distance": 605,  "thickness": 1, "alpha": 60, "color": "0xEE4444" } },
            { "wespe":            { "enabled": true, "distance": 1000, "thickness": 1, "alpha": 60, "color": "0xEE4444" } },
            { "grille":           { "enabled": true, "distance": 1210, "thickness": 1, "alpha": 60, "color": "0xEE4444" } },
            { "hummel":           { "enabled": true, "distance": 1264, "thickness": 1, "alpha": 60, "color": "0xEE4444" } },
            { "g_panther":        { "enabled": true, "distance": 1407, "thickness": 1, "alpha": 60, "color": "0xEE4444" } },
            { "g_tiger":          { "enabled": true, "distance": 1172, "thickness": 1, "alpha": 60, "color": "0xEE4444" } },
            { "g_e":              { "enabled": true, "distance": 1172, "thickness": 1, "alpha": 60, "color": "0xEE4444" } },

            { "t57":              { "enabled": true, "distance": 552,  "thickness": 1, "alpha": 60, "color": "0xEE4444" } },
            { "m37":              { "enabled": true, "distance": 969,  "thickness": 1, "alpha": 60, "color": "0xEE4444" } },
            { "m7_priest":        { "enabled": true, "distance": 1047, "thickness": 1, "alpha": 60, "color": "0xEE4444" } },
            { "m41":              { "enabled": true, "distance": 1210, "thickness": 1, "alpha": 60, "color": "0xEE4444" } },
            { "m12":              { "enabled": true, "distance": 1316, "thickness": 1, "alpha": 60, "color": "0xEE4444" } },
            { "m40m43":           { "enabled": true, "distance": 1179, "thickness": 1, "alpha": 60, "color": "0xEE4444" } },
            { "t92":              { "enabled": true, "distance": 1248, "thickness": 1, "alpha": 60, "color": "0xEE4444" } },

            { "renaultbs":        { "enabled": true, "distance": 450,  "thickness": 1, "alpha": 60, "color": "0xEE4444" } },
            { "lorraine39_l_am":  { "enabled": true, "distance": 844,  "thickness": 1, "alpha": 60, "color": "0xEE4444" } },
            { "amx_105am":        { "enabled": true, "distance": 1000, "thickness": 1, "alpha": 60, "color": "0xEE4444" } },
            { "_105_lefh18b2":    { "enabled": true, "distance": 1000, "thickness": 1, "alpha": 60, "color": "0xEE4444" } },
            { "amx_13f3am":       { "enabled": true, "distance": 1250, "thickness": 1, "alpha": 60, "color": "0xEE4444" } },
            { "lorraine155_50":   { "enabled": true, "distance": 1202, "thickness": 1, "alpha": 60, "color": "0xEE4444" } },
            { "lorraine155_51":   { "enabled": true, "distance": 1296, "thickness": 1, "alpha": 60, "color": "0xEE4444" } },
            { "bat_chatillon155": { "enabled": true, "distance": 1296, "thickness": 1, "alpha": 60, "color": "0xEE4444" } },
            
            { "gb78_sexton_i":    { "enabled": true, "distance": 767,  "thickness": 1, "alpha": 60, "color": "0xEE4444" } }
        ]
    },
    "lines": { // Only for owned vehicle.
       // Works only with xvm-stat.exe if locale is not RU, EN or CH
       "enabled": true,
       // "inmeters": true  - make line size to be in real map meters.
       // "inmeters": false - make line size to be in minimap interface clip points. Minimap interface clip side is 210 points.
       // Distance between farthest corners at 1km map is somewhat more than 1400 meters.
       // Sections can contain any number of lines.
       // To set a point try setting line with length of one and large thickness.

       // You can leave one line for simplicity. Remember comma positioning rules.
       "vehicle": [ // Own vehicle direction.
         { "enabled": false, "from": 20, "to": 300, "inmeters": false, "thickness": 0.4, "alpha": 35, "color": "0xFFCC66" }
       ],
       "camera": [ // Camera direction.
         { "enabled": false, "from": 50,  "to": 100, "inmeters": true, "thickness": 2,   "alpha": 60, "color": "0xEE0044"},
         { "enabled": false, "from": 200, "to": 300, "inmeters": true, "thickness": 1.5, "alpha": 45, "color": "0xEE0044"},
         { "enabled": false, "from": 350, "to": 445, "inmeters": true, "thickness": 1,   "alpha": 30, "color": "0xEE0044"}
       ],
       // Gun traverse angles may differ depending on vehicle angle relative to ground
       // See pics at http://goo.gl/ZqlPa
       "traverseAngle": [ // Horizontal gun traverse angle lines for ATs and SPGs.
         { "enabled": true, "from": 20,  "to": 300, "inmeters": false, "thickness": 0.4, "alpha": 35, "color": "0xFFCC66"}
       ]
    },
    "square" : { // Square with 1000m side. Shows maximum unit draw distance.
      "enabled": false,
      "artilleryEnabled": false, // Show square if using artillery\SPG vehicle
      "thickness": 0.7,
      "alpha": 40,
      "color": "0xFFFFFF"
    }
  },
  // Over-target markers
  "markers": {
    // Ally
    "ally": {
      // Ally - alive
      "alive": {
        // Ally - alive - normal mode (without 'Alt')
        "normal": {
          "vehicleIcon": {                    // "Type of vehicle" icon (HT / MT / LT / TD / Arty)
            "visible": true,                  //   false - Disable
            "showSpeaker": false,             //   true - Show speaker even if visible=false
            "x": 0,                           //   Position on the X axis
            "y": -16,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity
            "color": null,                    //   Color (currently not in use)
            "maxScale": 100,                  //   Maximum scale (default is 100)
            "scaleX": 0,                      //   Offset along the X axis (?)
            "scaleY": 16,                     //   Offset along the Y axis (?)
            "shadow": {                       //   Shadow options
              "alpha": 100,                   //     Opacity
              "color": "0x000000",            //     Color
              "angle": 45,                    //     Offset angle
              "distance": 0,                  //     Offset distance
              "size": 6,                      //     Size
              "strength": 200                 //     Intensity
            }
          },
          "healthBar": {                      // Health indicator
            "visible": true,                  //   false - Disable
            "x": -41,                         //   Position on the X axis
            "y": -33,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Primary color (dynamic colors allowed, see readme-en.txt)
            "lcolor": null,                   //   Optional color (for the gradient)
            "width": 80,                      //   Width of health bar
            "height": 12,                     //   Height of health bar
            "border": {                       //   Options for substrate and border
              "alpha": 30,                    //     Opacity
              "color": "0x000000",            //     Color
              "size": 1                       //     Border size
            },
            "fill": {                         //   Options for remaining health
              "alpha": 30                     //     Opacity
            },                                //
            "damage": {                       //   Options for animation of health loss
              "alpha": 80,                    //     Opacity
              "color": null,                  //     Color
              "fade": 1                       //     Fade time in seconds
            }
          },
          "damageText": {                     // Floating damage values
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Color (dynamic colors allowed, see readme-en.txt)
            "font": {                         //   Font options
              "name": "$FieldFont",           //     Font name
              "size": 18,                     //     Font size
              "align": "center",              //     Text alignment (left, center, right)
              "bold": false,                  //     Normal (false) or bold (true)
              "italic": false                 //     Normal (false) or italic (true)
            },
            "shadow": {                       //   Shadow options
              "alpha": 100,                   //     Opacity
              "color": "0x000000",            //     Color
              "angle": 45,                    //     Offset angle
              "distance": 0,                  //     Offset distance
              "size": 6,                      //     Size
              "strength": 200                 //     Intensity
            },
            "speed": 2,                       //   Rising speed of displayed damage (float up speed)
            "maxRange": 40,                   //   Maximimum distance of target for which damage rises
            "damageMessage": "{{dmg}}",       //   Text for normal damage (see description of macros in the readme-en.txt)
            "blowupMessage": "Blown-up!"      //   Text for ammo rack explosion (see description of macros in the readme-en.txt)
          },
          "contourIcon": {                    // Vehicle icon
            "visible": false,                 //   false - Disable
            "x": 6,                           //   Position on the X axis
            "y": -65,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Color (dynamic colors allowed, see readme-en.txt)
            "amount": 0                       //   Color intensity from 0 to 100. The default is 0 (off).
          },
          "clanIcon": {                       // Player/clan icon
            "visible": false,                 //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "w": 16,                          //   Width
            "h": 16,                          //   Height
            "alpha": 100                      //   Opacity (dynamic transparency allowed, see readme-en.txt)
          },
          "levelIcon": {                      // Vehicle tier
            "visible": false,                 //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -21,                         //   Position on the Y axis
            "alpha": 100                      //   Opacity
          },
          "actionMarker": {                   // Markers "Help!" and "Attack!"
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "alpha": 100                      //   Opacity
          },
          // Block of text fields
          "textFields": [
            // Text field with the name of the tank
            {
			  "name": "Tank name",
              "visible": true,                // false - Disable
              "x": 0,                         // Position on the X axis
              "y": -36,                       // Position on the Y axis
              "alpha": 100,                   // Opacity (dynamic transparency allowed, see readme-en.txt)
              "color": null,                  // Color (dynamic colors allowed, see readme-en.txt)
              "font": {                       // Font options
                "name": "$FieldFont",         //   Font name
                "size": 13,                   //   Font size
                "align": "center",            //   Text alignment (left, center, right)
                "bold": false,                //   Normal (false) or bold (true)
                "italic": false               //   Normal (false) or italic (true)
              },
              "shadow": {                     // Shadow options
                "alpha": 100,                 //   Opacity
                "color": "0x000000",          //   Color
                "angle": 45,                  //   Offset angle
                "distance": 0,                //     Offset distance
                "size": 6,                    //     Size
                "strength": 200               //     Intensity
              },
              "format": "{{vehicle}}{{turret}}" // Text format (see description of macros in the readme-en.txt)
            },
            // Text field with the remaining / maximum health
            {
			  "name": "Tank HP",
              "visible": true,                // false - Disable
              "x": 0,                         // Position on the X axis
              "y": -20,                       // Position on the Y axis
              "alpha": 100,                   // Opacity (dynamic transparency allowed, see readme-en.txt)
              "color": "0xFCFCFC",            // Color (dynamic colors allowed, see readme-en.txt)
              "font": {                       // Font options
                "name": "$FieldFont",         //   Font name
                "size": 11,                   //   Font size
                "align": "center",            //   Text alignment (left, center, right)
                "bold": true,                 //   Normal (false) or bold (true)
                "italic": false               //   Normal (false) or italic (true)
              },
              "shadow": {                     // Shadow options
                "alpha": 100,                 //   Opacity
                "color": "0x000000",          //   Color
                "angle": 45,                  //   Offset angle
                "distance": 0,                //   Offset distance
                "size": 4,                    //   Size
                "strength": 100               //   Intensity
              },
              "format": "{{hp}} / {{hp-max}}" // Text format (see description of macros in the readme-en.txt)
            }
          ]
        },
        // Ally - alive - alternative mode (pressing 'Alt')
        "extended": {
          "vehicleIcon": {                    // "Type of vehicle" icon (HT / MT / LT / TD / Arty)
            "visible": true,                  //   false - Disable
            "showSpeaker": false,             //   true - Show speaker even if visible=false
            "x": 0,                           //   Position on the X axis
            "y": -16,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity
            "color": null,                    //   Color (currently not in use)
            "maxScale": 100,                  //   Maximum scale (default is 100)
            "scaleX": 0,                      //   Offset along the X axis (?)
            "scaleY": 16,                     //   Offset along the Y axis (?)
            "shadow": {                       //   Shadow options
              "alpha": 100,                   //     Opacity
              "color": "0x000000",            //     Color
              "angle": 45,                    //     Offset angle
              "distance": 0,                  //     Offset distance
              "size": 6,                      //     Size
              "strength": 200                 //     Intensity
            }
          },
          "healthBar": {                      // Health indicator
            "visible": true,                  //   false - Disable
            "x": -41,                         //   Position on the X axis
            "y": -33,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Primary color (dynamic colors allowed, see readme-en.txt)
            "lcolor": null,                   //   Optional color (for the gradient)
            "width": 80,                      //   Width of health bar
            "height": 12,                     //   Height of health bar
            "border": {                       //   Options for substrate and border
              "alpha": 30,                    //     Opacity
              "color": "0x000000",            //     Color
              "size": 1                       //     Border size
            },
            "fill": {                         //   Options for remaining health
              "alpha": 30                     //     Opacity
            },                                //
            "damage": {                       //   Options for animation of health loss
              "alpha": 80,                    //     Opacity
              "color": null,                  //     Color
              "fade": 1                       //     Fade time in seconds
            }
          },
          "damageText": {                     // Floating damage values
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Color (dynamic colors allowed, see readme-en.txt)
            "font": {                         //   Font options
              "name": "$FieldFont",           //     Font name
              "size": 18,                     //     Font size
              "align": "center",              //     Text alignment (left, center, right)
              "bold": false,                  //     Normal (false) or bold (true)
              "italic": false                 //     Normal (false) or italic (true)
            },
            "shadow": {                       //   Shadow options
              "alpha": 100,                   //     Opacity
              "color": "0x000000",            //     Color
              "angle": 45,                    //     Offset angle
              "distance": 0,                  //     Offset distance
              "size": 6,                      //     Size
              "strength": 200                 //     Intensity
            },
            "speed": 2,                       //   Rising speed of displayed damage (float up speed)
            "maxRange": 40,                   //   Maximimum distance of target for which damage rises
            "damageMessage": "{{dmg}}",       //   Text for normal damage (see description of macros in the readme-en.txt)
            "blowupMessage": "Blown-up!"      //   Text for ammo rack explosion (see description of macros in the readme-en.txt)
          },
          "contourIcon": {                    // Vehicle icon
            "visible": false,                 //   false - Disable
            "x": 6,                           //   Position on the X axis
            "y": -65,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Color (dynamic colors allowed, see readme-en.txt)
            "amount": 0                       //   Color intensity from 0 to 100. The default is 0 (off).
          },
          "clanIcon": {                       // Player/clan icon
            "visible": false,                 //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "w": 16,                          //   Width
            "h": 16,                          //   Height
            "alpha": 100                      //   Opacity (dynamic transparency allowed, see readme-en.txt)
          },
          "levelIcon": {                      // Vehicle tier
            "visible": false,                 //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -21,                         //   Position on the Y axis
            "alpha": 100                      //   Opacity
          },
          "actionMarker": {                   // Markers "Help!" and "Attack!"
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "alpha": 100                      //   Opacity
          },
          // Block of text fields
          "textFields": [
            // Text field with the name of the player
            {
              "name": "Player name",
			  "visible": true,                // false - Disable
              "x": 0,                         // Position on the X axis
              "y": -36,                       // Position on the Y axis
              "alpha": 100,                   // Opacity (dynamic transparency allowed, see readme-en.txt)
              "color": null,                  // Color (dynamic colors allowed, see readme-en.txt)
              "font": {                       // Font options
                "name": "$FieldFont",         //   Font name
                "size": 13,                   //   Font size
                "align": "center",            //   Text alignment (left, center, right)
                "bold": false,                //   Normal (false) or bold (true)
                "italic": false               //   Normal (false) or italic (true)
              },
              "shadow": {                     // Shadow options
                "alpha": 100,                 //   Opacity
                "color": "0x000000",          //   Color
                "angle": 45,                  //   Offset angle
                "distance": 0,                //   Offset distance
                "size": 6,                    //   Size
                "strength": 200               //   Intensity
              },
              "format": "{{nick}}"            // Text format (see description of macros in the readme-en.txt)
            },
            // Text field with the percentage of remaining health
            {
              "name": "Remain HP",
			  "visible": true,                // false - Disable
              "x": 0,                         // Position on the X axis
              "y": -20,                       // Position on the Y axis
              "alpha": 100,                   // Opacity (dynamic transparency allowed, see readme-en.txt)
              "color": "0xFCFCFC",            // Color (dynamic colors allowed, see readme-en.txt)
              "font": {                       // Font options
                "name": "$FieldFont",         //   Font name
                "size": 11,                   //   Font size
                "align": "center",            //   Text alignment (left, center, right)
                "bold": true,                 //   Normal (false) or bold (true)
                "italic": false               //   Normal (false) or italic (true)
              },
              "shadow": {                     // Shadow options
                "alpha": 100,                 //   Opacity
                "color": "0x000000",          //   Color
                "angle": 45,                  //   Offset angle
                "distance": 0,                //   Offset distance
                "size": 4,                    //   Size
                "strength": 100               //   Intensity
              },
              // Percent symbol - \u0025
              "format": "{{hp-ratio}}\u0025"  // Text format (see description of macros in the readme-en.txt)
            },
            // Text field with win ratio
            {
              "name": "Global Win Rate",
              "visible": true,
              "x": 0,
              "y": -46,
              "alpha": 100,
              "color": "{{c:rating}}",
              "font": {
                "name": "$FieldFont",
                "size": 11,
                "align": "center",
                "bold": true,
                "italic": false
              },
              "shadow": {
                "alpha": 100,
                "color": "0x000000",
                "angle": 45,
                "distance": 0,
                "size": 6,
                "strength": 200
              },
              "format": "{{rating}}"
            }
          ]
        }
      },
      // Ally - dead
      "dead": {
        // Ally - dead - normal mode (without 'Alt')
        "normal": {
          "vehicleIcon": {                    // "Type of vehicle" icon (HT / MT / LT / TD / Arty)
            "visible": true,                  //   false - Disable
            "showSpeaker": false,             //   true - Show speaker even if visible=false
            "x": 0,                           //   Position on the X axis
            "y": -16,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity
            "color": null,                    //   Color (currently not in use)
            "maxScale": 100,                  //   Maximum scale (default is 100)
            "scaleX": 0,                      //   Offset along the X axis (?)
            "scaleY": 16,                     //   Offset along the Y axis (?)
            "shadow": {                       //   Shadow options
              "alpha": 100,                   //     Opacity
              "color": "0x000000",            //     Color
              "angle": 45,                    //     Offset angle
              "distance": 0,                  //     Offset distance
              "size": 6,                      //     Size
              "strength": 200                 //     Intensity
            }
          },
          "healthBar": {                      // Health indicator
            "visible": false,                 //   false - Disable
            "x": -41,                         //   Position on the X axis
            "y": -33,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Primary color (dynamic colors allowed, see readme-en.txt)
            "lcolor": null,                   //   Optional color (for the gradient)
            "width": 80,                      //   Width of health bar
            "height": 12,                     //   Height of health bar
            "border": {                       //   Options for substrate and border
              "alpha": 30,                    //     Opacity
              "color": "0x000000",            //     Color
              "size": 1                       //     Border size
            },
            "fill": {                         //   Options for remaining health
              "alpha": 30                     //     Opacity
            },                                //
            "damage": {                       //   Options for animation of health loss
              "alpha": 80,                    //     Opacity
              "color": null,                  //     Color
              "fade": 1                       //     Fade time in seconds
            }
          },
          "damageText": {                     // Floating damage values
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Color (dynamic colors allowed, see readme-en.txt)
            "font": {                         //   Font options
              "name": "$FieldFont",           //     Font name
              "size": 18,                     //     Font size
              "align": "center",              //     Text alignment (left, center, right)
              "bold": false,                  //     Normal (false) or bold (true)
              "italic": false                 //     Normal (false) or italic (true)
            },
            "shadow": {                       //   Shadow options
              "alpha": 100,                   //     Opacity
              "color": "0x000000",            //     Color
              "angle": 45,                    //     Offset angle
              "distance": 0,                  //     Offset distance
              "size": 6,                      //     Size
              "strength": 200                 //     Intensity
            },
            "speed": 2,                       //   Rising speed of displayed damage (float up speed)
            "maxRange": 40,                   //   Maximimum distance of target for which damage rises
            "damageMessage": "{{dmg}}",       //   Text for normal damage (see description of macros in the readme-en.txt)
            "blowupMessage": "Blown-up!"      //   Text for ammo rack explosion (see description of macros in the readme-en.txt)
          },
          "contourIcon": {                    // Vehicle icon
            "visible": false,                 //   false - Disable
            "x": 6,                           //   Position on the X axis
            "y": -65,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Color (dynamic colors allowed, see readme-en.txt)
            "amount": 0                       //   Color intensity from 0 to 100. The default is 0 (off).
          },
          "clanIcon": {                       // Player/clan icon
            "visible": false,                 //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "w": 16,                          //   Width
            "h": 16,                          //   Height
            "alpha": 100                      //   Opacity (dynamic transparency allowed, see readme-en.txt)
          },
          "levelIcon": {                      // Vehicle tier
            "visible": false,                 //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -21,                         //   Position on the Y axis
            "alpha": 100                      //   Opacity
          },
          "actionMarker": {                   // Markers "Help!" and "Attack!"
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "alpha": 100                      //   Opacity
          },
          // Block of text fields
          "textFields": [  ]                  // Disable text in this mode
        },
        // Ally - dead - alternative mode (pressing 'Alt')
        "extended": {
          "vehicleIcon": {                    // "Type of vehicle" icon (HT / MT / LT / TD / Arty)
            "visible": true,                  //   false - Disable
            "showSpeaker": false,             //   true - Show speaker even if visible=false
            "x": 0,                           //   Position on the X axis
            "y": -16,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity
            "color": null,                    //   Color (currently not in use)
            "maxScale": 100,                  //   Maximum scale (default is 100)
            "scaleX": 0,                      //   Offset along the X axis (?)
            "scaleY": 16,                     //   Offset along the Y axis (?)
            "shadow": {                       //   Shadow options
              "alpha": 100,                   //     Opacity
              "color": "0x000000",            //     Color
              "angle": 45,                    //     Offset angle
              "distance": 0,                  //     Offset distance
              "size": 6,                      //     Size
              "strength": 200                 //     Intensity
            }
          },
          "healthBar": {                      // Health indicator
            "visible": false,                 //   false - Disable
            "x": -41,                         //   Position on the X axis
            "y": -33,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Primary color (dynamic colors allowed, see readme-en.txt)
            "lcolor": null,                   //   Optional color (for the gradient)
            "width": 80,                      //   Width of health bar
            "height": 12,                     //   Height of health bar
            "border": {                       //   Options for substrate and border
              "alpha": 30,                    //     Opacity
              "color": "0x000000",            //     Color
              "size": 1                       //     Border size
            },
            "fill": {                         //   Options for remaining health
              "alpha": 30                     //     Opacity
            },                                //
            "damage": {                       //   Options for animation of health loss
              "alpha": 80,                    //     Opacity
              "color": null,                  //     Color
              "fade": 1                       //     Fade time in seconds
            }
          },
          "damageText": {                     // Floating damage values
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Color (dynamic colors allowed, see readme-en.txt)
            "font": {                         //   Font options
              "name": "$FieldFont",           //     Font name
              "size": 18,                     //     Font size
              "align": "center",              //     Text alignment (left, center, right)
              "bold": false,                  //     Normal (false) or bold (true)
              "italic": false                 //     Normal (false) or italic (true)
            },
            "shadow": {                       //   Shadow options
              "alpha": 100,                   //     Opacity
              "color": "0x000000",            //     Color
              "angle": 45,                    //     Offset angle
              "distance": 0,                  //     Offset distance
              "size": 6,                      //     Size
              "strength": 200                 //     Intensity
            },
            "speed": 2,                       //   Rising speed of displayed damage (float up speed)
            "maxRange": 40,                   //   Maximimum distance of target for which damage rises
            "damageMessage": "{{dmg}}",       //   Text for normal damage (see description of macros in the readme-en.txt)
            "blowupMessage": "Blown-up!"      //   Text for ammo rack explosion (see description of macros in the readme-en.txt)
          },
          "contourIcon": {                    // Vehicle icon
            "visible": false,                 //   false - Disable
            "x": 6,                           //   Position on the X axis
            "y": -65,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Color (dynamic colors allowed, see readme-en.txt)
            "amount": 0                       //   Color intensity from 0 to 100. The default is 0 (off).
          },
          "clanIcon": {                       // Player/clan icon
            "visible": false,                 //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "w": 16,                          //   Width
            "h": 16,                          //   Height
            "alpha": 100                      //   Opacity (dynamic transparency allowed, see readme-en.txt)
          },
          "levelIcon": {                      // Vehicle tier
            "visible": false,                 //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -21,                         //   Position on the Y axis
            "alpha": 100                      //   Opacity
          },
          "actionMarker": {                   // Markers "Help!" and "Attack!"
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "alpha": 100                      //   Opacity
          },
          // Block of text fields
          "textFields": [
            // Text field with the name of the player
            {
              "name": "Player name",
			  "visible": true,                // false - Disable
              "x": 0,                         // Position on the X axis
              "y": -34,                       // Position on the Y axis
              "alpha": 80,                    // Opacity (dynamic transparency allowed, see readme-en.txt)
              "color": null,                  // Color (dynamic colors allowed, see readme-en.txt)
              "font": {                       // Font options
                "name": "$FieldFont",         //   Font name
                "size": 13,                   //   Font size
                "align": "center",            //   Text alignment (left, center, right)
                "bold": false,                //   Normal (false) or bold (true)
                "italic": false               //   Normal (false) or italic (true)
              },
              "shadow": {                     //   Shadow options
                "alpha": 100,                 //     Opacity
                "color": "0x000000",          //     Color
                "angle": 45,                  //     Offset angle
                "distance": 0,                //     Offset distance
                "size": 6,                    //     Size
                "strength": 200               //     Intensity
              },
              "format": "{{nick}}"            // Text format (see description of macros in the readme-en.txt)
            },
            // Text field with the name of the tank
            {
              "name": "Tank name",
			  "visible": true,                // false - Disable
              "x": 0,                         // Position on the X axis
              "y": -20,                       // Position on the Y axis
              "alpha": 80,                    // Opacity (dynamic transparency allowed, see readme-en.txt)
              "color": null,                  // Color (dynamic colors allowed, see readme-en.txt)
              "font": {                       // Font options
                "name": "$FieldFont",         //   Font name
                "size": 13,                   //   Font size
                "align": "center",            //   Text alignment (left, center, right)
                "bold": false,                //   Normal (false) or bold (true)
                "italic": false               //   Normal (false) or italic (true)
              },
              "shadow": {                     //   Shadow options
                "alpha": 100,                 //     Opacity
                "color": "0x000000",          //     Color
                "angle": 45,                  //     Offset angle
                "distance": 0,                //     Offset distance
                "size": 6,                    //     Size
                "strength": 200               //     Intensity
              },
              "format": "{{vehicle}}"         // Text format (see description of macros in the readme-en.txt)
            }
          ]
        }
      }
    },
    // Enemy
    "enemy": {
      // Enemy - alive
      "alive": {
        // Enemy - alive - normal mode (without 'Alt')
        "normal": {
          "vehicleIcon": {                    // "Type of vehicle" icon (HT / MT / LT / TD / Arty)
            "visible": true,                  //   false - Disable
            "showSpeaker": false,             //   true - Show speaker even if visible=false
            "x": 0,                           //   Position on the X axis
            "y": -16,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity
            "color": null,                    //   Color (currently not in use)
            "maxScale": 100,                  //   Maximum scale (default is 100)
            "scaleX": 0,                      //   Offset along the X axis (?)
            "scaleY": 16,                     //   Offset along the Y axis (?)
            "shadow": {                       //   Shadow options
              "alpha": 100,                   //     Opacity
              "color": "0x000000",            //     Color
              "angle": 45,                    //     Offset angle
              "distance": 0,                  //     Offset distance
              "size": 6,                      //     Size
              "strength": 200                 //     Intensity
            }
          },
          "healthBar": {                      // Health indicator
            "visible": true,                  //   false - Disable
            "x": -41,                         //   Position on the X axis
            "y": -33,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Primary color (dynamic colors allowed, see readme-en.txt)
            "lcolor": null,                   //   Optional color (for the gradient)
            "width": 80,                      //   Width of health bar
            "height": 12,                     //   Height of health bar
            "border": {                       //   Options for substrate and border
              "alpha": 30,                    //     Opacity
              "color": "0x000000",            //     Color
              "size": 1                       //     Border size
            },
            "fill": {                         //   Options for remaining health
              "alpha": 30                     //     Opacity
            },                                //
            "damage": {                       //   Options for animation of health loss
              "alpha": 80,                    //     Opacity
              "color": null,                  //     Color
              "fade": 1                       //     Fade time in seconds
            }
          },
          "damageText": {                     // Floating damage values
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Color (dynamic colors allowed, see readme-en.txt)
            "font": {                         //   Font options
              "name": "$FieldFont",           //     Font name
              "size": 18,                     //     Font size
              "align": "center",              //     Text alignment (left, center, right)
              "bold": false,                  //     Normal (false) or bold (true)
              "italic": false                 //     Normal (false) or italic (true)
            },
            "shadow": {                       //   Shadow options
              "alpha": 100,                   //     Opacity
              "color": "0x000000",            //     Color
              "angle": 45,                    //     Offset angle
              "distance": 0,                  //     Offset distance
              "size": 6,                      //     Size
              "strength": 200                 //     Intensity
            },
            "speed": 2,                       //   Rising speed of displayed damage (float up speed)
            "maxRange": 40,                   //   Maximimum distance of target for which damage rises
            "damageMessage": "{{dmg}}",       //   Text for normal damage (see description of macros in the readme-en.txt)
            "blowupMessage": "Blown-up!"      //   Text for ammo rack explosion (see description of macros in the readme-en.txt)
          },
          "contourIcon": {                    // Vehicle icon
            "visible": false,                 //   false - Disable
            "x": 6,                           //   Position on the X axis
            "y": -65,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Color (dynamic colors allowed, see readme-en.txt)
            "amount": 0                       //   Color intensity from 0 to 100. The default is 0 (off).
          },
          "clanIcon": {                       // Player/clan icon
            "visible": false,                 //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "w": 16,                          //   Width
            "h": 16,                          //   Height
            "alpha": 100                      //   Opacity (dynamic transparency allowed, see readme-en.txt)
          },
          "levelIcon": {                      // Vehicle tier
            "visible": false,                 //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -21,                         //   Position on the Y axis
            "alpha": 100                      //   Opacity
          },
          "actionMarker": {                   // Markers "Help!" and "Attack!"
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "alpha": 100                      //   Opacity
          },
          // Block of text fields
          "textFields": [
            // Text field with the name of the tank
            {
              "name": "Tank name",
			  "visible": true,                // false - Disable
              "x": 0,                         // Position on the X axis
              "y": -36,                       // Position on the Y axis
              "alpha": 100,                   // Opacity (dynamic transparency allowed, see readme-en.txt)
              "color": null,                  // Color (dynamic colors allowed, see readme-en.txt)
              "font": {                       // Font options
                "name": "$FieldFont",         //   Font name
                "size": 13,                   //   Font size
                "align": "center",            //   Text alignment (left, center, right)
                "bold": false,                //   Normal (false) or bold (true)
                "italic": false               //   Normal (false) or italic (true)
              },
              "shadow": {                     //   Shadow options
                "alpha": 100,                 //     Opacity
                "color": "0x000000",          //     Color
                "angle": 45,                  //     Offset angle
                "distance": 0,                //     Offset distance
                "size": 6,                    //     Size
                "strength": 200               //     Intensity
              },
              "format": "{{vehicle}}{{turret}}" // Text format (see description of macros in the readme-en.txt)
            },
            // Text field with the remaining / maximum health
            {
              "name": "Tank HP",
			  "visible": true,                // false - Disable
              "x": 0,                         // Position on the X axis
              "y": -20,                       // Position on the Y axis
              "alpha": 100,                   // Opacity (dynamic transparency allowed, see readme-en.txt)
              "color": "0xFCFCFC",            // Color (dynamic colors allowed, see readme-en.txt)
              "font": {                       // Font options
                "name": "$FieldFont",         //   Font name
                "size": 11,                   //   Font size
                "align": "center",            //   Text alignment (left, center, right)
                "bold": true,                 //   Normal (false) or bold (true)
                "italic": false               //   Normal (false) or italic (true)
              },
              "shadow": {                     //   Shadow options
                "alpha": 100,                 //     Opacity
                "color": "0x000000",          //     Color
                "angle": 45,                  //     Offset angle
                "distance": 0,                //     Offset distance
                "size": 4,                    //     Size
                "strength": 100               //     Intensity
              },
              "format": "{{hp}} / {{hp-max}}" // Text format (see description of macros in the readme-en.txt)
            }
          ]
        },
        // Enemy - alive - alternative mode (pressing 'Alt')
        "extended": {
          "vehicleIcon": {                    // "Type of vehicle" icon (HT / MT / LT / TD / Arty)
            "visible": true,                  //   false - Disable
            "showSpeaker": false,             //   true - Show speaker even if visible=false
            "x": 0,                           //   Position on the X axis
            "y": -16,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity
            "color": null,                    //   Color (currently not in use)
            "maxScale": 100,                  //   Maximum scale (default is 100)
            "scaleX": 0,                      //   Offset along the X axis (?)
            "scaleY": 16,                     //   Offset along the Y axis (?)
            "shadow": {                       //   Shadow options
              "alpha": 100,                   //     Opacity
              "color": "0x000000",            //     Color
              "angle": 45,                    //     Offset angle
              "distance": 0,                  //     Offset distance
              "size": 6,                      //     Size
              "strength": 200                 //     Intensity
            }
          },
          "healthBar": {                      // Health indicator
            "visible": true,                  //   false - Disable
            "x": -41,                         //   Position on the X axis
            "y": -33,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Primary color (dynamic colors allowed, see readme-en.txt)
            "lcolor": null,                   //   Optional color (for the gradient)
            "width": 80,                      //   Width of health bar
            "height": 12,                     //   Height of health bar
            "border": {                       //   Options for substrate and border
              "alpha": 30,                    //     Opacity
              "color": "0x000000",            //     Color
              "size": 1                       //     Border size
            },
            "fill": {                         //   Options for remaining health
              "alpha": 30                     //     Opacity
            },                                //
            "damage": {                       //   Options for animation of health loss
              "alpha": 80,                    //     Opacity
              "color": null,                  //     Color
              "fade": 1                       //     Fade time in seconds
            }
          },
          "damageText": {                     // Floating damage values
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Color (dynamic colors allowed, see readme-en.txt)
            "font": {                         //   Font options
              "name": "$FieldFont",           //     Font name
              "size": 18,                     //     Font size
              "align": "center",              //     Text alignment (left, center, right)
              "bold": false,                  //     Normal (false) or bold (true)
              "italic": false                 //     Normal (false) or italic (true)
            },
            "shadow": {                       //   Shadow options
              "alpha": 100,                   //     Opacity
              "color": "0x000000",            //     Color
              "angle": 45,                    //     Offset angle
              "distance": 0,                  //     Offset distance
              "size": 6,                      //     Size
              "strength": 200                 //     Intensity
            },
            "speed": 2,                       //   Rising speed of displayed damage (float up speed)
            "maxRange": 40,                   //   Maximimum distance of target for which damage rises
            "damageMessage": "{{dmg}}",       //   Text for normal damage (see description of macros in the readme-en.txt)
            "blowupMessage": "Blown-up!"      //   Text for ammo rack explosion (see description of macros in the readme-en.txt)
          },
          "contourIcon": {                    // Vehicle icon
            "visible": false,                 //   false - Disable
            "x": 6,                           //   Position on the X axis
            "y": -65,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Color (dynamic colors allowed, see readme-en.txt)
            "amount": 0                       //   Color intensity from 0 to 100. The default is 0 (off).
          },
          "clanIcon": {                       // Player/clan icon
            "visible": false,                 //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "w": 16,                          //   Width
            "h": 16,                          //   Height
            "alpha": 100                      //   Opacity (dynamic transparency allowed, see readme-en.txt)
          },
          "levelIcon": {                      // Vehicle tier
            "visible": false,                 //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -21,                         //   Position on the Y axis
            "alpha": 100                      //   Opacity
          },
          "actionMarker": {                   // Markers "Help!" and "Attack!"
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "alpha": 100                      //   Opacity
          },
          // Block of text fields
          "textFields": [
            // Text field with the name of the player
            {
              "name": "Player name",
			  "visible": true,                // false - Disable
              "x": 0,                         // Position on the X axis
              "y": -36,                       // Position on the Y axis
              "alpha": 100,                   // Opacity (dynamic transparency allowed, see readme-en.txt)
              "color": null,                  // Color (dynamic colors allowed, see readme-en.txt)
              "font": {                       // Font options
                "name": "$FieldFont",         //   Font name
                "size": 13,                   //   Font size
                "align": "center",            //   Text alignment (left, center, right)
                "bold": false,                //   Normal (false) or bold (true)
                "italic": false               //   Normal (false) or italic (true)
              },
              "shadow": {                     //   Shadow options
                "alpha": 100,                 //     Opacity
                "color": "0x000000",          //     Color
                "angle": 45,                  //     Offset angle
                "distance": 0,                //     Offset distance
                "size": 6,                    //     Size
                "strength": 200               //     Intensity
              },
              "format": "{{nick}}"            // Text format (see description of macros in the readme-en.txt)
            },
            // Text field with the percentage of remaining health
            {
              "name": "Remain HP",
			  "visible": true,                // false - Disable
              "x": 0,                         // Position on the X axis
              "y": -20,                       // Position on the Y axis
              "alpha": 100,                   // Opacity (dynamic transparency allowed, see readme-en.txt)
              "color": "0xFCFCFC",            // Color (dynamic colors allowed, see readme-en.txt)
              "font": {                       // Font options
                "name": "$FieldFont",         //   Font name
                "size": 11,                   //   Font size
                "align": "center",            //   Text alignment (left, center, right)
                "bold": true,                 //   Normal (false) or bold (true)
                "italic": false               //   Normal (false) or italic (true)
              },
              "shadow": {                     //   Shadow options
                "alpha": 100,                 //     Opacity
                "color": "0x000000",          //     Color
                "angle": 45,                  //     Offset angle
                "distance": 0,                //     Offset distance
                "size": 4,                    //     Size
                "strength": 100               //     Intensity
              },
              // Percent symbol - \u0025
              "format": "{{hp-ratio}}\u0025"  // Text format (see description of macros in the readme-en.txt)
            },
            // Text field with win ratio
            {
              "name": "Global Win Rate",
              "visible": true,
              "x": 0,
              "y": -46,
              "alpha": 100,
              "color": "{{c:rating}}",
              "font": {
                "name": "$FieldFont",
                "size": 11,
                "align": "center",
                "bold": true,
                "italic": false
              },
              "shadow": {
                "alpha": 100,
                "color": "0x000000",
                "angle": 45,
                "distance": 0,
                "size": 6,
                "strength": 200
              },
              "format": "{{rating}}"
            }
          ]
        }
      },
      // Enemy - dead
      "dead": {
        // Enemy - dead - normal mode (without 'Alt')
        "normal": {
          "vehicleIcon": {                    // "Type of vehicle" icon (HT / MT / LT / TD / Arty)
            "visible": true,                  //   false - Disable
            "showSpeaker": false,             //   true - Show speaker even if visible=false
            "x": 0,                           //   Position on the X axis
            "y": -16,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity
            "color": null,                    //   Color (currently not in use)
            "maxScale": 100,                  //   Maximum scale (default is 100)
            "scaleX": 0,                      //   Offset along the X axis (?)
            "scaleY": 16,                     //   Offset along the Y axis (?)
            "shadow": {                       //   Shadow options
              "alpha": 100,                   //     Opacity
              "color": "0x000000",            //     Color
              "angle": 45,                    //     Offset angle
              "distance": 0,                  //     Offset distance
              "size": 6,                      //     Size
              "strength": 200                 //     Intensity
            }
          },
          "healthBar": {                      // Health indicator
            "visible": false,                 //   false - Disable
            "x": -41,                         //   Position on the X axis
            "y": -33,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Primary color (dynamic colors allowed, see readme-en.txt)
            "lcolor": null,                   //   Optional color (for the gradient)
            "width": 80,                      //   Width of health bar
            "height": 12,                     //   Height of health bar
            "border": {                       //   Options for substrate and border
              "alpha": 30,                    //     Opacity
              "color": "0x000000",            //     Color
              "size": 1                       //     Border size
            },
            "fill": {                         //   Options for remaining health
              "alpha": 30                     //     Opacity
            },                                //
            "damage": {                       //   Options for animation of health loss
              "alpha": 80,                    //     Opacity
              "color": null,                  //     Color
              "fade": 1                       //     Fade time in seconds
            }
          },
          "damageText": {                     // Floating damage values
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Color (dynamic colors allowed, see readme-en.txt)
            "font": {                         //   Font options
              "name": "$FieldFont",           //     Font name
              "size": 18,                     //     Font size
              "align": "center",              //     Text alignment (left, center, right)
              "bold": false,                  //     Normal (false) or bold (true)
              "italic": false                 //     Normal (false) or italic (true)
            },
            "shadow": {                       //   Shadow options
              "alpha": 100,                   //     Opacity
              "color": "0x000000",            //     Color
              "angle": 45,                    //     Offset angle
              "distance": 0,                  //     Offset distance
              "size": 6,                      //     Size
              "strength": 200                 //     Intensity
            },
            "speed": 2,                       //   Rising speed of displayed damage (float up speed)
            "maxRange": 40,                   //   Maximimum distance of target for which damage rises
            "damageMessage": "{{dmg}}",       //   Text for normal damage (see description of macros in the readme-en.txt)
            "blowupMessage": "Blown-up!"      //   Text for ammo rack explosion (see description of macros in the readme-en.txt)
          },
          "contourIcon": {                    // Vehicle icon
            "visible": false,                 //   false - Disable
            "x": 6,                           //   Position on the X axis
            "y": -65,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Color (dynamic colors allowed, see readme-en.txt)
            "amount": 0                       //   Color intensity from 0 to 100. The default is 0 (off).
          },
          "clanIcon": {                       // Player/clan icon
            "visible": false,                 //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "w": 16,                          //   Width
            "h": 16,                          //   Height
            "alpha": 100                      //   Opacity (dynamic transparency allowed, see readme-en.txt)
          },
          "levelIcon": {                      // Vehicle tier
            "visible": false,                 //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -21,                         //   Position on the Y axis
            "alpha": 100                      //   Opacity
          },
          "actionMarker": {                   // Markers "Help!" and "Attack!"
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "alpha": 100                      //   Opacity
          },
          // Block of text fields
          "textFields": [  ]                  // Disable text in this mode
        },
        // Enemy - dead - alternative mode (pressing 'Alt')
        "extended": {
          "vehicleIcon": {                    // "Type of vehicle" icon (HT / MT / LT / TD / Arty)
            "visible": true,                  //   false - Disable
            "showSpeaker": false,             //   true - Show speaker even if visible=false
            "x": 0,                           //   Position on the X axis
            "y": -16,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity
            "color": null,                    //   Color (currently not in use)
            "maxScale": 100,                  //   Maximum scale (default is 100)
            "scaleX": 0,                      //   Offset along the X axis (?)
            "scaleY": 16,                     //   Offset along the Y axis (?)
            "shadow": {                       //   Shadow options
              "alpha": 100,                   //     Opacity
              "color": "0x000000",            //     Color
              "angle": 45,                    //     Offset angle
              "distance": 0,                  //     Offset distance
              "size": 6,                      //     Size
              "strength": 200                 //     Intensity
            }
          },
          "healthBar": {                      // Health indicator
            "visible": false,                 //   false - Disable
            "x": -41,                         //   Position on the X axis
            "y": -33,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Primary color (dynamic colors allowed, see readme-en.txt)
            "lcolor": null,                   //   Optional color (for the gradient)
            "width": 80,                      //   Width of health bar
            "height": 12,                     //   Height of health bar
            "border": {                       //   Options for substrate and border
              "alpha": 30,                    //     Opacity
              "color": "0x000000",            //     Color
              "size": 1                       //     Border size
            },
            "fill": {                         //   Options for remaining health
              "alpha": 30                     //     Opacity
            },                                //
            "damage": {                       //   Options for animation of health loss
              "alpha": 80,                    //     Opacity
              "color": null,                  //     Color
              "fade": 1                       //     Fade time in seconds
            }
          },
          "damageText": {                     // Floating damage values
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Color (dynamic colors allowed, see readme-en.txt)
            "font": {                         //   Font options
              "name": "$FieldFont",           //     Font name
              "size": 18,                     //     Font size
              "align": "center",              //     Text alignment (left, center, right)
              "bold": false,                  //     Normal (false) or bold (true)
              "italic": false                 //     Normal (false) or italic (true)
            },
            "shadow": {                       //   Shadow options
              "alpha": 100,                   //     Opacity
              "color": "0x000000",            //     Color
              "angle": 45,                    //     Offset angle
              "distance": 0,                  //     Offset distance
              "size": 6,                      //     Size
              "strength": 200                 //     Intensity
            },
            "speed": 2,                       //   Rising speed of displayed damage (float up speed)
            "maxRange": 40,                   //   Maximimum distance of target for which damage rises
            "damageMessage": "{{dmg}}",       //   Text for normal damage (see description of macros in the readme-en.txt)
            "blowupMessage": "Blown-up!"      //   Text for ammo rack explosion (see description of macros in the readme-en.txt)
          },
          "contourIcon": {                    // Vehicle icon
            "visible": false,                 //   false - Disable
            "x": 6,                           //   Position on the X axis
            "y": -65,                         //   Position on the Y axis
            "alpha": 100,                     //   Opacity (dynamic transparency allowed, see readme-en.txt)
            "color": null,                    //   Color (dynamic colors allowed, see readme-en.txt)
            "amount": 0                       //   Color intensity from 0 to 100. The default is 0 (off).
          },
          "clanIcon": {                       // Player/clan icon
            "visible": false,                 //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "w": 16,                          //   Width
            "h": 16,                          //   Height
            "alpha": 100                      //   Opacity (dynamic transparency allowed, see readme-en.txt)
          },
          "levelIcon": {                      // Vehicle tier
            "visible": false,                 //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -21,                         //   Position on the Y axis
            "alpha": 100                      //   Opacity
          },
          "actionMarker": {                   // Markers "Help!" and "Attack!"
            "visible": true,                  //   false - Disable
            "x": 0,                           //   Position on the X axis
            "y": -67,                         //   Position on the Y axis
            "alpha": 100                      //   Opacity
          },
          // Block of text fields
          "textFields": [
            // Text field with the name of the player
            {
              "name": "Player name",
			  "visible": true,                // false - Disable
              "x": 0,                         // Position on the X axis
              "y": -34,                       // Position on the Y axis
              "alpha": 80,                    // Opacity (dynamic transparency allowed, see readme-en.txt)
              "color": null,                  // Color (dynamic colors allowed, see readme-en.txt)
              "font": {                       // Font options
                "name": "$FieldFont",         //   Font name
                "size": 13,                   //   Font size
                "align": "center",            //   Text alignment (left, center, right)
                "bold": false,                //   Normal (false) or bold (true)
                "italic": false               //   Normal (false) or italic (true)
              },
              "shadow": {                     //   Shadow options
                "alpha": 100,                 //     Opacity
                "color": "0x000000",          //     Color
                "angle": 45,                  //     Offset angle
                "distance": 0,                //     Offset distance
                "size": 6,                    //     Size
                "strength": 200               //     Intensity
              },
              "format": "{{nick}}"            // Text format (see description of macros in the readme-en.txt)
            },
            // Text field with the name of the tank
            {
              "name": "Tank name",
			  "visible": true,                // false - Disable
              "x": 0,                         // Position on the X axis
              "y": -20,                       // Position on the Y axis
              "alpha": 80,                    // Opacity (dynamic transparency allowed, see readme-en.txt)
              "color": null,                  // Color (dynamic colors allowed, see readme-en.txt)
              "font": {                       // Font options
                "name": "$FieldFont",         //   Font name
                "size": 13,                   //   Font size
                "align": "center",            //   Text alignment (left, center, right)
                "bold": false,                //   Normal (false) or bold (true)
                "italic": false               //   Normal (false) or italic (true)
              },
              "shadow": {                     //   Shadow options
                "alpha": 100,                 //     Opacity
                "color": "0x000000",          //     Color
                "angle": 45,                  //     Offset angle
                "distance": 0,                //     Offset distance
                "size": 6,                    //     Size
                "strength": 200               //     Intensity
              },
              "format": "{{vehicle}}"         // Text format (see description of macros in the readme-en.txt)
            }
          ]
        }
      }
    }
  },
  // Color settings
  "colors": {
    // System colors
    "system": {
      "ally_alive_normal": "0x96FF00",             // Ally - alive
      "ally_alive_blind": "0x96FF00",              // Ally - alive - color blind mode
      "ally_dead_normal": "0x009900",              // Ally - dead
      "ally_dead_blind": "0x009900",               // Ally - dead - color blind mode
      "ally_blowedup_normal": "0x007700",          // Ally - blown-up
      "ally_blowedup_blind": "0x007700",           // Ally - blown-up - color blind mode
      "squadman_alive_normal": "0xFFB964",         // Platoon member - alive
      "squadman_alive_blind": "0xFFFF00",          // Platoon member - alive - color blind mode
      "squadman_dead_normal": "0xCA7000",          // Platoon member - dead
      "squadman_dead_blind": "0xAAAA00",           // Platoon member - dead - color blind mode
      "squadman_blowedup_normal": "0xA45A00",      // Platoon member - blown-up
      "squadman_blowedup_blind": "0x888800",       // Platoon member - blown-up - color blind mode
      "teamKiller_alive_normal": "0x00EAFF",       // Team killer - alive
      "teamKiller_alive_blind": "0x00EAFF",        // Team killer - alive - color blind mode
      "teamKiller_dead_normal": "0x097783",        // Team killer - dead
      "teamKiller_dead_blind": "0x097783",         // Team killer - dead - color blind mode
      "teamKiller_blowedup_normal": "0x096A75",    // Team killer - blown-up
      "teamKiller_blowedup_blind": "0x096A75",     // Team killer - blown-up - color blind mode
      "enemy_alive_normal": "0xF50800",            // Enemy - alive
      "enemy_alive_blind": "0x8379FE",             // Enemy - alive - color blind mode
      "enemy_dead_normal": "0x840500",             // Enemy - dead
      "enemy_dead_blind": "0x47407A",              // Enemy - dead - color blind mode
      "enemy_blowedup_normal": "0x5A0401",         // Enemy - blown-up
      "enemy_blowedup_blind": "0x3B365F"           // Enemy - blown-up - color blind mode
    },
    // Color for damage text animation
    //   src_dst_type
    //   src: ally, squadman, enemy, unknown, player
    //   dst: ally, squadman, allytk, enemytk, enemy
    //   type: hit, kill, blowup
    "damage": {
      "ally_ally_hit":		"0x00EAFF",
      "ally_ally_kill":		"0x00EAFF",
      "ally_ally_blowup":	"0x00EAFF",
      "ally_squadman_hit":	"0x00EAFF",
      "ally_squadman_kill":	"0x00EAFF",
      "ally_squadman_blowup":	"0x00EAFF",
      "ally_enemy_hit":		"0xF50800",
      "ally_enemy_kill":	"0xF50800",
      "ally_enemy_blowup":	"0xF50800",
      "ally_allytk_hit":	"0x00EAFF",
      "ally_allytk_kill":	"0x00EAFF",
      "ally_allytk_blowup":	"0x00EAFF",
      "ally_enemytk_hit":	"0xF50800",
      "ally_enemytk_kill":	"0xF50800",
      "ally_enemytk_blowup":	"0xF50800",
      "squadman_ally_hit":	"0x00EAFF",
      "squadman_ally_kill":	"0x00EAFF",
      "squadman_ally_blowup":	"0x00EAFF",
      "squadman_squadman_hit":	"0x00EAFF",
      "squadman_squadman_kill":	"0x00EAFF",
      "squadman_squadman_blowup":	"0x00EAFF",
      "squadman_enemy_hit":	"0xF50800",
      "squadman_enemy_kill":	"0xF50800",
      "squadman_enemy_blowup":	"0xF50800",
      "squadman_allytk_hit":	"0x00EAFF",
      "squadman_allytk_kill":	"0x00EAFF",
      "squadman_allytk_blowup":	"0x00EAFF",
      "squadman_enemytk_hit":	"0xF50800",
      "squadman_enemytk_kill":	"0xF50800",
      "squadman_enemytk_blowup":"0xF50800",
      "enemy_ally_hit":		"0x96FF00",
      "enemy_ally_kill":	"0x96FF00",
      "enemy_ally_blowup":	"0x96FF00",
      "enemy_squadman_hit":	"0xFFB964",
      "enemy_squadman_kill":	"0xFFB964",
      "enemy_squadman_blowup":	"0xFFB964",
      "enemy_enemy_hit":	"0xF50800",
      "enemy_enemy_kill":	"0xF50800",
      "enemy_enemy_blowup":	"0xF50800",
      "enemy_allytk_hit":	"0x96FF00",
      "enemy_allytk_kill":	"0x96FF00",
      "enemy_allytk_blowup":	"0x96FF00",
      "enemy_enemytk_hit":	"0xF50800",
      "enemy_enemytk_kill":	"0xF50800",
      "enemy_enemytk_blowup":	"0xF50800",
      "unknown_ally_hit":	"0x96FF00",
      "unknown_ally_kill":	"0x96FF00",
      "unknown_ally_blowup":	"0x96FF00",
      "unknown_squadman_hit":	"0xFFB964",
      "unknown_squadman_kill":	"0xFFB964",
      "unknown_squadman_blowup":"0xFFB964",
      "unknown_enemy_hit":	"0xF50800",
      "unknown_enemy_kill":	"0xF50800",
      "unknown_enemy_blowup":	"0xF50800",
      "unknown_allytk_hit":	"0x96FF00",
      "unknown_allytk_kill":	"0x96FF00",
      "unknown_allytk_blowup":	"0x96FF00",
      "unknown_enemytk_hit":	"0xF50800",
      "unknown_enemytk_kill":	"0xF50800",
      "unknown_enemytk_blowup":	"0xF50800",
      "player_ally_hit":	"0xFFDD33",
      "player_ally_kill":	"0xFFDD33",
      "player_ally_blowup":	"0xFFDD33",
      "player_squadman_hit":	"0xFFDD33",
      "player_squadman_kill":	"0xFFDD33",
      "player_squadman_blowup":	"0xFFDD33",
      "player_enemy_hit":	"0xFFDD33",
      "player_enemy_kill":	"0xFFDD33",
      "player_enemy_blowup":	"0xFFDD33",
      "player_allytk_hit":	"0xFFDD33",
      "player_allytk_kill":	"0xFFDD33",
      "player_allytk_blowup":	"0xFFDD33",
      "player_enemytk_hit":	"0xFFDD33",
      "player_enemytk_kill":	"0xFFDD33",
      "player_enemytk_blowup":	"0xFFDD33"
    },
    // Damage kind
    "dmg_kind": {
      "attack": "0xFFAA55",                        // attack
      "fire": "0xFF6655",                          // fire
      "ramming": "0x998855",                       // ramming
      "world_collision": "0x228855",               // world_collision
      "other": "0xCCCCCC"                          // other
    },
    // Dynamic color by vehicle type
    "vtype": {
      "LT":  "0xA2FF9A",                           // Color for light tanks
      "MT":  "0xFFF198",                           // Color for medium tanks
      "HT":  "0xFFACAC",                           // Color for heavy tanks
      "SPG": "0xEFAEFF",                           // Color for arty
      "TD":  "0xA0CFFF",                           // Color for tank destroyers
      "premium": "0xFFCC66",                       // Color for premium tanks
      "usePremiumColor": false                     // Enable/disable premium color usage
    },
    // Dynamic color by remaining absolute health
    "hp": [
      { "value": 201,  "color": "0xFF0000" },    // Color for health less than 201
      { "value": 401,  "color": "0xDD4444" },    // Color for health less than 401
      { "value": 1001, "color": "0xFFCC22" },    // Color for health less than 1001
      { "value": 9999, "color": "0xFCFCFC" }     // Color for health 1000 and more
    ],
    // Dynamic color by remaining health percent
    "hp_ratio": [
      { "value": 10,  "color": "0xFF0000" },    // Color for health less than 10 prercent
      { "value": 25,  "color": "0xDD4444" },    // Color for health less than 25 prercent
      { "value": 50,  "color": "0xFFCC22" },    // Color for health less than 50 prercent
      { "value": 101, "color": "0xFCFCFC" }     // Color for health 50 prercent and more
    ],
    // Dynamic color for XVM Scale (only with xvm-stat)
    // http://www.koreanrandom.com/forum/topic/2625-xvm-scale
    "x": [
      { "value": 17,  "color": "0xFE0E00" },   // 00   - 16.5 - very bad   (20% of players)
      { "value": 34,  "color": "0xFE7903" },   // 16.5 - 33.5 - bad        (better then 20% of players)
      { "value": 53,  "color": "0xF8F400" },   // 33.5 - 52.5 - normal     (better then 60% of players)
      { "value": 76,  "color": "0x60FF00" },   // 52.5 - 75.5 - good       (better then 90% of players)
      { "value": 93,  "color": "0x02C9B3" },   // 75.5 - 92.5 - very good  (better then 99% of players)
      { "value": 999, "color": "0xD042F3" }    // 92.5 - XX   - unique     (better then 99.9% of players)
    ],
    // Dynamic color by efficiency (only with xvm-stat)
    "eff": [
      { "value": 645,  "color": "0xFE0E00" },   //    0 - 644  - very bad
      { "value": 875,  "color": "0xFE7903" },   //  645 - 869  - bad
      { "value": 1155, "color": "0xF8F400" },   //  870 - 1149 - normal
      { "value": 1470, "color": "0x60FF00" },   // 1150 - 1464 - good
      { "value": 1740, "color": "0x02C9B3" },   // 1465 - 1724 - very good
      { "value": 9999, "color": "0xD042F3" }    // 1725 - *    - unique
    ],
    // Dynamic color by WN6 rating (only with xvm-stat)
    "wn": [
      { "value": 435,  "color": "0xFE0E00" },   //    0 - 434  - very bad
      { "value": 805,  "color": "0xFE7903" },   //  435 - 799  - bad
      { "value": 1200, "color": "0xF8F400" },   //  800 - 1194 - normal
      { "value": 1595, "color": "0x60FF00" },   // 1195 - 1584 - good
      { "value": 1900, "color": "0x02C9B3" },   // 1585 - 1879 - very good
      { "value": 9999, "color": "0xD042F3" }    // 1880 - *    - unique
    ],
    "e": [
      { "value": 0.01, "color": "0xFCFCFC" },
      { "value": 2,    "color": "0xFE0E00" },
      { "value": 4,    "color": "0xFE7903" },
      { "value": 5,    "color": "0xF8F400" },
      { "value": 7,    "color": "0x60FF00" },
      { "value": 9,    "color": "0x02C9B3" },
      { "value": 20,   "color": "0xD042F3" }
    ],
    // Dynamic color by win percent (only with xvm-stat)
    "rating": [
      { "value": 47,  "color": "0xFE0E00" },   //  0   - 46.5  - very bad
      { "value": 49,  "color": "0xFE7903" },   // 46.5 - 48.5  - bad
      { "value": 52,  "color": "0xF8F400" },   // 48.5 - 51.5  - normal
      { "value": 57,  "color": "0x60FF00" },   // 51.5 - 56.5  - good
      { "value": 64,  "color": "0x02C9B3" },   // 56.5 - 63.5  - very good
      { "value": 101, "color": "0xD042F3" }    // 63.5 - 100   - unique
    ],
    // Dynamic color by TWR (T-Calc) (only with xvm-stat)
    "twr": [
      { "value": 47,  "color": "0xFE0E00" },   //  0   - 46.5  - very bad
      { "value": 49,  "color": "0xFE7903" },   // 46.5 - 48.5  - bad
      { "value": 52,  "color": "0xF8F400" },   // 48.5 - 51.5  - normal
      { "value": 57,  "color": "0x60FF00" },   // 51.5 - 56.5  - good
      { "value": 62,  "color": "0x02C9B3" },   // 56.5 - 61.5  - very good
      { "value": 101, "color": "0xD042F3" }    // 61.5 - 100   - unique
    ],
    // Dynamic color by kilo-battles (only with xvm-stat)
    "kb": [
      { "value": 2,   "color": "0xFE0E00" },   //  0 - 1
      { "value": 5,   "color": "0xFE7903" },   //  2 - 4
      { "value": 9,   "color": "0xF8F400" },   //  5 - 8
      { "value": 14,  "color": "0x60FF00" },   //  9 - 13
      { "value": 20,  "color": "0x02C9B3" },   // 14 - 19
      { "value": 999, "color": "0xD042F3" }    // 20 - *
    ],
    // Dynamic color by battles on current tank (only with xvm-stat)
    "t_battles": [
      { "value": 100,   "color": "0xFE0E00" }, //    0 - 99
      { "value": 250,   "color": "0xFE7903" }, //  100 - 249
      { "value": 500,   "color": "0xF8F400" }, //  250 - 499
      { "value": 1000,  "color": "0x60FF00" }, //  500 - 999
      { "value": 1800,  "color": "0x02C9B3" }, // 1000 - 1799
      { "value": 99999, "color": "0xD042F3" }  // 1800 - *
    ],
    "tdb": [
      { "value": 1,    "color": "0xFCFCFC" },
      { "value": 500,  "color": "0xFE0E00" },
      { "value": 1000, "color": "0xF8F400" },
      { "value": 2000, "color": "0x60FF00" }
    ],
    "tdv": [
      { "value": 0.01, "color": "0xFCFCFC" },
      { "value": 0.6,  "color": "0xFE0E00" },
      { "value": 0.8,  "color": "0xFE7903" },
      { "value": 1.0,  "color": "0xF8F400" },
      { "value": 1.3,  "color": "0x60FF00" },
      { "value": 2.0,  "color": "0x02C9B3" },
      { "value": 15,   "color": "0xD042F3" }
    ],
    "tfb": [
      { "value": 0.01, "color": "0xFCFCFC" },
      { "value": 0.6,  "color": "0xFE0E00" },
      { "value": 0.8,  "color": "0xFE7903" },
      { "value": 1.0,  "color": "0xF8F400" },
      { "value": 1.3,  "color": "0x60FF00" },
      { "value": 2.0,  "color": "0x02C9B3" },
      { "value": 15,   "color": "0xD042F3" }
    ],
    "tsb": [
      { "value": 0.01, "color": "0xFCFCFC" },
      { "value": 0.6,  "color": "0xFE0E00" },
      { "value": 0.8,  "color": "0xFE7903" },
      { "value": 1.0,  "color": "0xF8F400" },
      { "value": 1.3,  "color": "0x60FF00" },
      { "value": 2.0,  "color": "0x02C9B3" },
      { "value": 15,   "color": "0xD042F3" }
    ]
  },
  // Options for dynamic transparency
  "alpha": {
    // Dynamic transparency by remaining health
    "hp": [
      { "value": 200,  "alpha": 100 },
      { "value": 400,  "alpha": 80 },
      { "value": 1000, "alpha": 60 },
      { "value": 9999, "alpha": 40 }
    ],
    // Dynamic transparency by percentage of remaining health
    "hp_ratio": [
      { "value": 10,  "alpha": 100 },
      { "value": 25,  "alpha": 80 },
      { "value": 50,  "alpha": 60 },
      { "value": 101, "alpha": 40 }
    ],
    // Dynamic transparency by effectiveness (only with xvm-stat)
    "eff": [
      { "value": 900,  "alpha": 100 },
      { "value": 1200, "alpha": 100 },
      { "value": 9999, "alpha": 100 }
    ],
    // Dynamic transparency by victory percentage (only with xvm-stat)
    "rating": [
      { "value": 49,  "alpha": 100 },
      { "value": 53,  "alpha": 100 },
      { "value": 101, "alpha": 100 }
    ],
    // Dynamic transparency by the number of thousands of battles ("kilo-battles") (only with xvm-stat)
    "kb": [
      { "value": 2,   "alpha": 100 },
      { "value": 10,  "alpha": 100 },
      { "value": 999, "alpha": 100 }
    ]
  },
  // Text substitutions
  "texts": {
    // Text for {{vtype}} macro
    "vtype": {
      "LT":  "LT",        // Text for light tanks
      "MT":  "MT",        // Text for medium tanks
      "HT":  "HT",        // Text for heavy tanks
      "SPG": "SPG",       // Text for arty
      "TD":  "TD"         // Text for tank destroyers
    }
  },
  // Icon sets
  "iconset": {
    // Folder containing the icon set for Battle Loading Screen
    "battleLoading": "../maps/icons/vehicle/contour",
    // Folder containing the icon set for Battle Statistics Form (pressing 'Tab')
    "statisticForm": "../maps/icons/vehicle/contour",
    // Folder containing the icon set for the Players Panels
    "playersPanel":  "../maps/icons/vehicle/contour",
    // Folder containing the icon set for the Over-target markers
    "vehicleMarker": "../maps/icons/vehicle/contour"
  },
  // Vehicle names mapping. null value for standard name.
  "vehicleNames": {
        "ussr_MS_1": null,
        "germany_Ltraktor": null,
        "usa_T1_Cunningham": null,
        "france_RenaultFT": null,
        "uk_GB01_Medium_Mark_I": null,
        "china_Ch06_Renault_NC31": null,
        "ussr_T_60": null,
        "ussr_BT_2": null,
        "ussr_T_26": null,
        "ussr_Tetrarch_LL": null,
        "germany_H39_captured": null,
        "germany_Pz35t": null,
        "germany_PzII": null,
        "usa_M2_lt": null,
        "usa_T1_E6": null,
        "france_D1": null,
        "france_Hotchkiss_H35": null,
        "uk_GB03_Cruiser_Mk_I": null,
        "uk_GB58_Cruiser_Mk_III": null,
        "china_Ch07_Vickers_MkE_Type_BT26": null,
        "usa_T2_med": null,
        "uk_GB05_Vickers_Medium_Mk_II": null,
        "ussr_AT_1": null,
        "germany_PanzerJager_I": null,
        "usa_T18": null,
        "france_RenaultFT_AC": null,
        "uk_GB39_Universal_CarrierQF2": null,
        "ussr_SU_18": null,
        "usa_T57": null,
        "france_RenaultBS": null,
        "ussr_T_70": null,
        "ussr_BT_7": null,
        "ussr_T_46": null,
        "germany_Pz_II_AusfG": null,
        "germany_Pz38t": null,
        "germany_PzI_ausf_C": null,
        "germany_PzIII_A": null,
        "germany_T_15": null,
        "usa_M22_Locust": null,
        "usa_M3_Stuart": null,
        "usa_MTLS_1G14": null,
        "france_AMX38": null,
        "uk_GB59_Cruiser_Mk_IV": null,
        "uk_GB69_Cruiser_Mk_II": null,
        "china_Ch08_Type97_Chi_Ha": null,
        "germany_S35_captured": null,
        "usa_M2_med": null,
        "france_D2": null,
        "uk_GB06_Vickers_Medium_Mk_III": null,
        "ussr_SU_76": null,
        "germany_G20_Marder_II": null,
        "usa_T82": null,
        "france_FCM_36Pak40": null,
        "france_RenaultUE57": null,
        "uk_GB42_Valentine_AT": null,
        "ussr_SU_26": null,
        "germany_Sturmpanzer_II": null,
        "germany_Wespe": null,
        "usa_M37": null,
        "france_Lorraine39_L_AM": null,
        "ussr_T80": null,
        "ussr_A_20": null,
        "germany_Pz38_NA": null,
        "germany_PzII_Luchs": null,
        "usa_M5_Stuart": null,
        "china_Ch09_M5": null,
        "ussr_T_28": null,
        "germany_PzIII": null,
        "germany_PzIII_training": null,
        "germany_VK2001DB": null,
        "usa_M3_Grant": null,
        "uk_GB07_Matilda": null,
        "france_B1": null,
        "ussr_GAZ_74b": null,
        "germany_Hetzer": null,
        "usa_M8A1": null,
        "usa_T40": null,
        "france_Somua_Sau_40": null,
        "uk_GB57_Alecto": null,
        "ussr_SU_5": null,
        "germany_Grille": null,
        "usa_M7_Priest": null,
        "france__105_leFH18B2": null,
        "france_AMX_105AM": null,
        "germany_VK1602": null,
        "france_ELC_AMX": null,
        "ussr_T_34": null,
        "germany_PzIII_IV": null,
        "germany_PzIV": null,
        "germany_T_25": null,
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